The final game in the RPPR Triptych, this Eclipse Phase one shot features a group of Firewall sentinels investigating a hidden hypercorp research facility with a dark secret. There is a short prologue scene involving the hapless test subjects of the facility that serves as a tutorial for the new players. Enjoy!
After Hours: Soul in a Box
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•After watching the first episode of American Gods, I wondered what other gods could be lurking in America. Caleb, Tom, and I discuss that and I review a very complex 3E module from Necromancer Games called Chaos Rising. It’s about a quest to retrieve an amulet that houses the soul of the Faceless Lord. In order to get it, the heroes must find and carry a 500 pound platinum anvil that radiates anti-magic through 2 nested demi planes. Then it gets weird. Tom also reviews After The Bomb: England.
Palladium Poisoning: Episode 6 – Rifts England
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•In the post-apocalyptic hellscape that is Rifts England, skyscraper sized trees are very insecure about their popularity. That’s why they bribe their friends with magic leaves, sticks, and bark. Also, King Arr’thuu (yes that is his name) wields Caliber-X to protect New Camelot from evil forces. Little does he know his girlfriend, Guinvere, is actually an alien intelligence. Well, part of one. A fragment, really. Like Mrrlyn. It’s complicated.
RPPR Illustrated: Slasher Flick – Synthtopia
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•Come see what Synthtopia, the perfect corporate offshore paradise looks like! Come for the mall, stay for the addictive drugs! We also have included two sketched maps of Synthtopia interiors, perfect as aids to run sweet gun battles! Listen to the scenario this is based on.
Bonus AP: Spirit of 77 – The Country Club
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•This is the second in our triptych of portrait painting themed APs. I finally got to run Spirit of 77, a 1970s grindhouse/exploitation themed PbtA RPG. In this scenario, a group of investigators look into a mysterious country club and its new patrons. It seems that the city’s elite are now beholden to a secretive group with a dark agenda…
Bonus AP: Red Markets – Cowboy Singing
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•Over the last month, I’ve run 3 games in 3 different systems (Red Markets, Spirit of 77, and Eclipse Phase) for the Armitage Files group (Bill, Melissa, Jason, Renee, and Aaron). The first was in Red Markets, to show some of the players what the game was like. After they chose a job that involved a famous painting, I decided to add a painting in each of the other games I ran. This is the first of my RPG “triptych.” Enjoy!
After Hours: Defining Grimdark
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•Grimdark is an important characteristic of many RPGs, comics, movies, and video games these days. But what IS grimdark? How do you define it? Can you measure it? Caleb, Dan, Tom, and I got together to discuss this very important topic. Also, a listener sent me a copy of Monte Cook’s World of Darkness, so I just HAD to review it. It’s, uh, a bit of a doozy. Tom tries to review Project Twilight from the old World of Darkness as well.
RPPR Palladium Poisoning: Episode 5 – Atlantis – Part 2
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•Atlantis is too big of a book to cover in just one episode, so Faust, Shaun, and I delve into it again! We cover everything tattoo magic to bio-wizardry. Atlantis is basically the interdimensional super mall of evil, so there’s a lot of crazy stuff to buy. It’s the ultimate murderhobo shopping list.
RPPR Illustrated: Fear Itself – Journey to the City
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•A group of outsiders gazes upon the true architect of the City. This is a scene from the one shot, Journey to the City.
Alpha Playtest of Weird Trip
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•I took a break from freelance writing to write a quick storytelling game. Weird Trip is a collaborative game about a traveler on a journey to…somewhere. Who that traveler is and where they stop along the way is determined by the players. I ran a playtest with Bill, Tom, and Aaron.
This is the very first draft of the rules so feedback is appreciated. Once I revise it, I’ll release it to the public in some format, but you guys get first glance at it! Enjoy!
Click here to download the playtest and alpha playtest rules.