This safehouse is designed in the Base Raiders setting, but can easily be transplanted to any superhero RPG setting. Merely replace Build-A-Base technology with some other high technology source. No game stats have been provided so it can be used for any system. A label-free version can be used as a handout. Perhaps the PCs use this as their own base once they find and secure it or can be gradually revealed, room by room, during an online game.
In the latter stages of a mission with reality itself as the stakes, the G-force team struggle to control their hijacked helicopter and pray to Holy Mothra for salvation as the titular titans clash in downtown Tokyo.
Click here to view the artwork.
Baz’s recent Delta Green game, Spear Finger, was unique and thrilling enough to merit an illustration. If you haven’t listened to the game yet, check it out!
On the top left we have the church picnic that starts the whole grim business off, with Spearfinger-as-Ruth reaching out for a new victim; Below her we have Dr. Stanley making off with his supply of emergency livers, and Agent Dray making the sad realization that her bullets just aren’t working.
On the right we have Saul Cool’s last cornered confrontation with the monster; below we have Dr. Horta’s ghastly but mercifully swift end; and Dr. McLaren’s wise choice to get the hell out of there and retire in peace.
Clockwise from top left; Silver Centurion goes on a drunken flight through the skies above Las Vegas accompanied by two fellow revelers; Later, as a coup threatens the very planet, he wrestles with a thorny moral choice; Science Ghost, currently a biotechnological slime creature, monitors all from is personal laboratory; Merlin, nemesis of Avalon and avatar of ancient magic, lurks behind the scenes; The cosmically powerful Torchbearer, once known as Norm, ponders the will of his divine patron; Chirop battles the Status Quo’s cyborg robot army, then entertains the nation alongside Stephen Colbert; The US Capitol, a site of intense debate and political maneuvering in the brief slice of time before it becomes totally irrelevant; a storm of multicoloured figures rise over planet Earth as humanity ascends to a higher plane of existence; Security Chief Vincent de Silva enjoys a final cigarette as his extradimensional body dies; The hot-headed Martyr crushes the psyche of an impertinent lobbyist; and the demigod Pericles, accompanied as ever by the Hawk Of Justice, makes an unsung final stand against Merlin’s knights.
Returning triumphant from their planet-saving mission to outer space, they arrive to a grateful city in the midst of an unprecedented gathering of the superpowered community- only to find feds waiting for them with an invitation for a sit-down talk about property law. No good deed it seems, goes unpunished.
Science-Ghost Steel Centurion and the Martyr take centre-stage, with Faceman Median and Chirop avoiding scrutiny behind, surrounded by a crowd of superpowered revellers.
Beneath are pictured a small slice of the supporting cast- Ben the Fungal Musician, Dreamgirl, the super-scientists Quasar and Galileo, The Luytien fleet commander, and Tex the skeletal assassin.
Following a bizarre rumour, a lonely artist and her dog come to an all-night diner on the outskirts of the city. The fog is closing in, and the spirits of the departed begin to congregate. Our artist has a meeting due with someone very important, and she will not be deterred.
This was my favorite game from last year and I wanted to immortalize it with Patsy’s artwork. If you haven’t listened to it yet, I highly recommend it. It’s some of the best role playing I’ve seen in a game.
An image depicting our classic one shot take on the League of Extraordinary Gentlemen!
So here’s a cover image for a comics volume that never existed, with apologies to Kevin O’Neill and Alan Moore (pictured top left, in the hope of staving off his wizardly wrath). Earthworm Jim, M.A.N.T.I.S. and the Guyver stand proud amid the trophies of their island adventure. From left to right: A Big Daddy, displaced in time from a decade later; a fearsome genetically-altered turtle bioweapon (squirtle), highly-addictive gold rings; Mario question blocks; portraits of an Animorph turning into an opossom; a framed Battletoad; a wall-hanging depicting future-communist-Iron Giant’s victory over Evangelion-zilla; noble portraits of Mario and Sonic (in accordance with the gritty Moore retelling, they are depicted respectively as the Captain Lou Albano version and the horrifyingly-toothy CGI version from last year that the internet made them change); a large framed selfie that the gang of video game villains (Kano, M.Bison, Andrew Ryan, Dracula and Bowser) took to cement their alliance; Wanted Posters for Big Boss and Revolver Ocelot; the mounted mask and claw of the defeated Vega; commemorative wall shields for X-com and Mortal Kombat; a vicious, mutated Charizard; and the famed Helm Of The Doomguy.
As a slight change in pace, I asked Patsy to showcase our current campaign, The Blind Eyes:
Here’s the Blind Eyes- In one of the most spectacular scenes so far from Episode 6, the crew rattles through the streets of Doskval on their hijacked horseless carriage/truth-telling mobile calliope, making good their escape from an extremely lively high-society wedding. Salvage tries to direct the ghost-powered contrivance, with able assistance from the masked Audra and the gang’s leader, Salty, somewhat the worse for wear from his time enjoying the wedding’s open bar. Vimes and Flake cling on behind, reader to repeal pursuers.
We also got a group portrait of the crew. Thanks for supporting the RPPR Patreon!
Earth tier! A strange and twisty journey finally draws to a close to our first Eclipse Phase campaign.
From the bottom left, we proceed from the party’s dramatic escape from the close confines of Hotel California; Rogue AGI Augustine taking control of a crowd of synthmorphs to draw the fire of a distant sniper on Vo Nyugen; The agents get forked and sent on a doomed mission to the haunting ruins of Tokyo; they witness the final stroke of the conspiracy’s plans in the petrified forests of the Ozark mountains: The final battle with Manjappa’s pet Titans in the Martian desert; and their final point of departure- Warden’s SimulSpace watering-hole at the edge of existence.
Looming over the journey we have (Bottom right) Q, the group’s newest addition, having just swapped his eye for wisdom plastic explosives and Manjappa’s synthetic assassin, Kill-E, smuggled in the prosthetic railgun-arms of a colleague, and (top right) a very special cylinder that caused a great many problems, and the shadowy super-spook Manjappa, who, in the end, turned out to just be…some guy.
Your support of RPPR made this possible, both the artwork and the campaign itself! This year, I do plan to start a campaign of Delta Green using Impossible Landscapes but I have to finish reading before I start.
The third tier of our first Eclipse Phase campaign has the Know Evil team visiting a scum swarm. From our artist Patsy:
“Here we have the Swarm orbiting high over earth, with highlights on, left to right:
Faiyun (am I finally spelling that right?) fresh from the rejuvenation vat, rescues a resleeved SAIROC’s ballet performance; graffiti relating to the mysterious narrative entity Akaja; emotionally unstable psychosurgeon DOCTOR MINDFUCK, Magda of the BOYTOY salvage cooperative, resleeved for battle but still looking fabulous; Faiyun and Bartleby enjoying their new bodies modelled on their favourite anime characters; Maxwell, forced to shoot his own Mesh-Insert out of his neck and the salvage operation goes terribly wrong; Gerard and Maxwell indulging their cowboy fantasies as members of the swarm militia; The centipede-oid leader of the rival DEVIL’S REJECTS salvage company; and Preston, rocking the fashion world by announcing his break from his employers while wearing a fabricated human-skin suit.”