Category: RPPR Illustrated

RPPR Illustrated: The Printed House

A map suitable for modern, superhero, and post-apocalyptic games. A prototype mansion built with 3d printers controlled by AI. Somehow it all went wrong.

Concept: The Printed House was envisioned by a billionaire tech venture capitalist as a prototype of the future of housing. The billionaire knew houses were machines to live in, but why not make them more easily modifiable? The house is a metal framework with embedded industrial 3d printers and arms, so that the house can be modified. Cutting-edge AI systems controlled the 3d printers. Unfortunately the 3d printers had insufficient safety protocols and the billionaire was killed in an accident.

The house was abandoned as lawsuits swirled over it. The family fought with investors and business partners for the Printed House and its technology. No one fully understands the technology in the House. The family thinks they have shut the AI system off, but that isn’t entirely correct.

View the map here.

RPPR Illustrated: The Wreckage Of Accelerate Phoenix in the Giant Robot Graveyard

Built by a powerful group of superheroes, the Graveyard of Giant Robots is a massive cavern in the upper mantle of the Earth. The old heroes stored dead kaiju, wrecked alien spaceships, and decommissioned giant robots in the Graveyard. Eventually the superheroes used it to throw anything that wasn’t too hazardous or useful. It is accessible by teleport pads in various superhero bases and a single maintenance tunnel network that connects somewhere on the surface. A system of repair and defense robots keep the facility sealed and intact, but they seldom pay attention to anything that does not threaten the integrity of the outer walls. An extensive climate control system creates weather inside the Graveyard. The scientists built it to speed along the decay of kaiju corpses and prevent the build-up of noxious fumes. Artificial sunlight comes in a regular cycle of day and night. It is a self-sustaining ecosystem.

Read the full write up and view the artwork here

RPPR Illustrated: The Suburban Anomaly

A house in a suburban neighborhood no longer fully exists in our universe. Something unnatural happened inside only a few hours ago. The local authorities have not yet responded or even realized something is amiss there.

The following map is meant as a resource for any modern horror game. Use it as the starting seed of a scenario or as a finale. The artifact behind the anomaly is left undescribed so it can be replaced with whatever fits for a particular game – a mystic tome, a high-tech device stolen from a government lab, or something else entirely.

Read the full write up and view the map here.

RPPR Illustrated: Safehouse of a Forgotten Superhero

This safehouse is designed in the Base Raiders setting, but can easily be transplanted to any superhero RPG setting. Merely replace Build-A-Base technology with some other high technology source. No game stats have been provided so it can be used for any system. A label-free version can be used as a handout. Perhaps the PCs use this as their own base once they find and secure it or can be gradually revealed, room by room, during an online game.

Click here to read the full description and view the map.

RPPR Illustrated: Delta Green – Spearfinger

Baz’s recent Delta Green game, Spear Finger, was unique and thrilling enough to merit an illustration. If you haven’t listened to the game yet, check it out!

On the top left we have the church picnic that  starts the whole grim business off, with Spearfinger-as-Ruth reaching  out for a new victim; Below her we have Dr. Stanley making off with his  supply of emergency livers, and Agent Dray making the sad realization  that her bullets just aren’t working.

On the right we have  Saul Cool’s last cornered confrontation with the monster; below we have  Dr. Horta’s ghastly but mercifully swift end; and Dr. McLaren’s wise  choice to get the hell out of there and retire in peace.

Art by Patsy McDowell

Click here to view the artwork.

RPPR Illustrated: Wild Talents – The Heroes of New Arcadia – Cosmic Tier

The final tier of our Heroes of New Arcadia campaign!

Clockwise from top left; Silver Centurion goes on a drunken flight  through the skies above Las Vegas accompanied by two fellow revelers;  Later, as a coup threatens the very planet, he wrestles with a thorny  moral choice; Science Ghost, currently a biotechnological slime  creature, monitors all from is personal laboratory; Merlin, nemesis of  Avalon and avatar of ancient magic, lurks behind the scenes; The  cosmically powerful Torchbearer, once known as Norm, ponders the will of  his divine patron; Chirop battles the Status Quo’s cyborg robot army,  then entertains the nation alongside Stephen Colbert; The US Capitol, a  site of intense debate and political maneuvering in the brief slice of  time before it becomes totally irrelevant; a storm of multicoloured  figures rise over planet Earth as humanity ascends to a higher plane of  existence; Security Chief Vincent de Silva enjoys a final cigarette as  his extradimensional body dies; The hot-headed Martyr crushes the psyche  of an impertinent lobbyist; and the demigod Pericles, accompanied as  ever by the Hawk Of Justice, makes an unsung final stand against  Merlin’s knights.

Art by Patsy McDowell

Click here to view the artwork.

The second tier of our first superhero campaign, now in thrilling color!

The second tier of our first superhero campaign, now in thrilling color!

Returning  triumphant from their planet-saving mission to outer space, they arrive  to a grateful city in the midst of an unprecedented gathering of the  superpowered community- only to find feds waiting for them with an  invitation for a sit-down talk about property law. No good deed it  seems, goes unpunished.

Science-Ghost Steel Centurion and the  Martyr take centre-stage, with Faceman Median and Chirop avoiding  scrutiny behind, surrounded by a crowd of superpowered revellers.

Beneath  are pictured a small slice of the supporting cast- Ben the Fungal  Musician, Dreamgirl, the super-scientists Quasar and Galileo, The Luytien  fleet commander, and Tex the skeletal assassin.

Art by Patsy McDowell

Click here to view the artwork.

RPPR Illustrated: Unknown Armies – Ghosts and Coffee

Following a bizarre rumour, a lonely artist and her  dog come to an all-night diner on the outskirts of the city. The fog is  closing in, and the spirits of the departed begin to congregate. Our  artist has a meeting due with someone very important, and she will not  be deterred.

This was my favorite game from last year and I wanted to immortalize it with Patsy’s artwork. If you haven’t listened to it yet, I highly recommend it. It’s some of the best role playing I’ve seen in a game.

Click here to view the artwork.