Thad and I explore levels 8 and 9 of Castle Greyhawk. Level 8 is fast food themed, a war between Colonel Sandpaper and King Burger. It’s…not good. Level 9 offers an actually good side quest that has nothing to do with the main plot whatsever. It’s the Elden Rings of Castle Greyhawk. But don’t worry, there’s lot of bad and dumb stuff on Level 9.
This is a creature for our upcoming Fate campaign, Cointract Island. It’s a genetically engineered chimera with cybernetic implants and it runs on the blockchain. What could go wrong?
The unique creatures created on Cointract Island are designed with three major components: biological, hardware, and software. All three systems run in harmony so the creature obeys a human. Ownership is conferred through NFT. Each creature has a NFT assigned to it embedded in its cybernetic hardware and software.
An owner must issue commands via a computer device running Cointract NFT software. The software links to the embedded cybernetic implant. The implant verifies the NFT is valid and makes the creature obey the command.
The Temple of Really Bad Dead Things and the Queen of the Honeybee Hive await! Bill, Chris, and I explore levels 6 and 7 of Castle Greyhawk and find more bad puns, bizarre encounters, and questionable game design!
Coin Tract Island is a A cryptocurrency DAO funded island resort and biotech startup. They recruited a community of crypto-focused investors as residents and investors. COINtract, the biotech division, announced a major breakthrough in cybernetic technology and genetic engineering.
Recently, a major storm rocked the island. No one has heard from the island in the last 24 hours. It could be explained by damaged communications infrastructure, but what’s really going on in there?
(This has 2 versions of the map, a labeled version and an unlabeled version suitable as a player handout)
Note: As a change of pace, this month’s illustration is for an upcoming campaign. I’m working on a survival horror campaign using Fate Core with the Horror Toolkit. In the next few months, we’ll have more artwork featuring more from this campaign. Stay tuned!
Bridget and Noah join me on my third delve into the dungeons below Castle Greyhawk! We find the darkest horrors yet – referential humor and puns. Level 4 features an O’Neil cylinder forest, flying buttresses, a magic item rental shop, and weird gravitational arenas. Level 5 is the Ready Player One of AD&D. That’s the only way I can describe it. It’s so bad.
Noah’s podcast, Thinking Too Hard about Anime, is pretty neat
Edit: I will make a second After Hours episode this month to make up for February. Sorry about that! I recorded this episode last week but it took a while to edit. Thank you for supporting RPPR!
Edit number 2: Bridget recommends this song to capture her mindset when reading through level 5 of Castle Greyhawk.
A map suitable for modern, superhero, and post-apocalyptic games. A prototype mansion built with 3d printers controlled by AI. Somehow it all went wrong.
Concept: The Printed House was envisioned by a billionaire tech venture capitalist as a prototype of the future of housing. The billionaire knew houses were machines to live in, but why not make them more easily modifiable? The house is a metal framework with embedded industrial 3d printers and arms, so that the house can be modified. Cutting-edge AI systems controlled the 3d printers. Unfortunately the 3d printers had insufficient safety protocols and the billionaire was killed in an accident.
The house was abandoned as lawsuits swirled over it. The family fought with investors and business partners for the Printed House and its technology. No one fully understands the technology in the House. The family thinks they have shut the AI system off, but that isn’t entirely correct.
We descend deeper into the depths of Castle Greyhawk and find a…party? The monsters are setting up a party in level 2. On level 3, a buffet of food-based monsters await the adventurers. Baz, Max, and I try to decipher what’s going on in this dungeon.
Check out Good Brews, Bad Views, a podcast about bad movies and good beers.
After beating the video game Death Stranding (directed by Hideo Kojima) I found out that several of the RPPR cast and other friends have also beaten the game and found it interesting. Thad is our resident Kojima stan so I wanted to discuss the game with him and here we are.
In our first episode, we explain what the game is about and some of the reason why it’s an interesting game to discuss. In future episodes, we’ll bring guests on to discuss how you can bring Death Stranding to a tabletop RPG, its deeper themes, and dissecting those movie length cut scenes.
I’ve been running a Heart the City Beneath campaign for Tom, Aaron, David, and Thad. We made characters together, as recommended by the book. Tomorrow, episode 1 goes up on Early Access, but you can learn about our four intrepid delvers with this bonus actual play.