We have finally descended into the lowest pits of Hell! Caleb, Noah, Rob, and I will guide you through the last two books of Inferno, covering the sixth through ninth circles of Hell, plus the final escape! What weirdness will this cover? Quite a bit between all the MANY descriptions of room inventories and random encounter tables.
Paul Elkmann returned to Hell after a 34 year sabbatical. Noah, Caleb, and Rob come with me to descend once again. Find out what the new version of Inferno holds for adventurers. From Styx mushrooms to the Tree of Good and Evil, there are a lot of new ways to TPK unwary parties. We slog through the diseases and marshlands of the netherworld for your entertainment!
If you like this episode and want us to finish the series PLEASE COMMENT AND LET US KNOW!
Caleb, Rob, and Noah and I have delved back into hell for your entertainment! Picking up where we left off, we go through circles two through four, looking at more weird magic items, random encounters, and hell cake math.
We’re going to Hell! Judge’s Guild put out a module called Inferno in 1980, ostensibly based on Dante’s Divine Comedy. It’s a LOT. Caleb, Rob Stith (from the Orpheus Protocol) and Noah all followed me into this devilish scenario. We have so much to talk about that we are going to make a mini series of this journey as we could only get about halfway through the original module in this episode. There’s also a 2014 remake of the scenario that completes the entire 9 circles of Hell!
A little over 10 years ago, I began RPPR Actual Play. Since then, we’ve had a lot of great games. Patsy picked some of the more memorable characters I’ve played:
“In the centre, we’ve got the big boss of Role-playing Public Radio, Ross Payton, enjoying a well-earned tot of rum from the comfort of his brutalist mcmansion. Around him, anticlockwise from top left, we have a few choice NPCs- Warbot 5000, the surly twitch-streamer robot from Gate 9; Balgron The Fat, the amiable but devious goblin from The New World; Cool Rat, the super-rad mascot villain of Sucrose Park; and the sinister Deer Hunter who terrorised Fallen Flag.
On the outside, anticlockwise from top left, we have Sheldon Baker, Ace Reporter from Bryson Springs, as he begins to ‘see the strings’; Hard-boiled social worker McBain from The Haunting, grittily reviewing his new case; Agent Provost of God’s Teeth, leaving a token of his appreciation for his co-workers; Kowloon and Ludwig the architecture-quoting dronkey of the Brutalists, friends to children everywhere; heroic military engineer/newspaper editor Castor of Nagalisitu, delivering a mighty dressing-down to a treacherous comrade; and Bartleby of Know Evil, fighting for their life against a horrifying Exsurgent threat under the surface of Luna.”
Art by Patsy McDowell
October is spoopy skeleton month, so Aaron, Tom, and I answer your questions about horror!
Note: There was some problems recording this episode, resulting in some occasional crackle – I have reduced it but was unable to entirely remove it. Sorry! I will take greater care to prevent that in our next episode.
Too many RPGs have bloated skill lists, but not the games of the Palladium Megaverse. Special guest Chris, Aaron, Tom, and I go through some of the Palladium games and discuss the merits of their skills from fly fishing to entomological medicine. Find out which game has the worst and best (?) skills!
Caleb and I discuss traps, particularly ones from Grimtooth’s Traps Too. Why do dungeons in fantasy RPGs often have so many and so impractical traps? The implications of obsessive trap builders are fascinating. We also review many of the traps from the book.