I was going to split this into 2 blog posts, but I got so caught up on other stuff that I fell behind on my schedule. So here’s both posts at once. Enjoy!
Bonus Actual Play: Unspeakable! Delta Green – The Last Equation at Gen Con 2015
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•Behind the Scenes: The History of Sparkles The Unicorn
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•Sparkles, everyone’s favorite unicorn from Base Raiders will soon be out as a PDF supplement. This history describes his back story.
RPPR After Hours: Critical Grimdark Failures
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•We discuss an adventure for Rogue Trader. It’s called Soul Reaver and Aaron has no knowledge of the 40k setting, which makes him the perfect reviewer for this adventure. We then devolve into madness, thanks to random roll tables in Mutant Chronicles, System Failure, Immortal: The Invisible War, and fan-created critical hit tables for Warhammer Fantasy.
RPPR Illustrated: Cyberpunk – Lady Gaga 2.0
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•A depiction of Lady Gaga’s crew in our infamous one shot in the Cyberpunk 2020 system. Thank you for your support of RPPR! We have a lot of content for you this month, thanks to Gen Con, so stay tuned.
Behind The Scenes: Strangers at the Door – an Eclipse Phase campaign setting
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•This is an Eclipse Phase campaign setting/PDF release I pitched to Posthuman years ago. They didn’t bite and I eventually took some parts of it for Duality, my EP campaign.
Behind the Scenes: Memorial – short horror fiction
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•I wrote this in March 2009, for a writing contest, I think. I don’t remember now. Anyway, enjoy.
Bonus Actual Play! Call of Cthulhu – Fall Without End Playtest
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•This is the original playtest for Fall Without End. Listen as the RPPR crew tries to tackle mountain climbing and sanity rending horror. A fun time was had by all. Click here to download the actual play episode.
Our story takes place at Mount McKinley in 1931. As America comes to grips with the real cost of Black Tuesday, the government becomes desperate to find distractions for an increasingly rebellious population stirred by endless woes. As Lindbergh proved, the people love nothing more than heroes capable of great deeds, and the government is willing to buy itself some at any price. Players take the roles of the brave explorers risking their lives for a photo op at the summit. But the mountain is far older than any human civilization and home to terrors far worse than any economic recession. As players struggle up the infamous Wickersham Wall, will they be able to survive the combined onslaught of the elements, gravity, and vertiginous horrors from another reality?
Bonus Actual Play! Call of Cthulhu – The Red Tower playtest
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•This is the original playtest for the horror scenario. It was originally a bonus for backing the No Security Kickstarter, but I never got around to posting the AP. Now everyone can enjoy it. Click here to download it.
Capone’s reign has ended, and it remains to be seen how much of Chicago’s corrupt infrastructure will be dragged down with him. As two-bit criminals scramble to establish themselves in the power vacuum, the exposed corruption presents an opportunity for muckraking socialists to provoke the downtrodden into revolution. Meanwhile, the government must intervene to stop the Commies and audit the more legitimate business holdings listed in Capone’s infamous ledger. Despite their cross purposes, each faction finds itself stymied by an unknown forces. The mobsters are missing a Capo who was never swept up in the raids. A socialist reporter has never returned from his undercover assignment. And the government has to contend with a huge factory which, according to records, shouldn’t exist. Can a group of characters separated by politics, ideology, and class cooperate long enough to survive a terror antithetical to life itself?