After Hours: Ninjas and Superspies – Part 2

It’s not all dim mak and ninjas in this RPG. The superspy sections have their own set of weirdness. Bridget, Noah, and I dive into skills, cybernetics, agencies, super vehicles, and gear in this episode. Find out what parts of the game were clearly lifted from other Palladium games. What’s the dumbest cybernetic implant? All this and more in part 2

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