In our first episode of Palladium Poisoning, Shaun and I try to explain the basic premise of Rifts to Faust as well as some of the character classes. So if you want to hear about what life 300 years after nuclear apocalypse looks like, then dig in!
WoD The Heck: Mummy the Resurrection
Our final WoD The Heck (for now!) – Shaun, Faust, and I delve into the tomb that is Mummy the Resurrection. What else can be said about this, uh, interesting game?
Song: Set’s Betrayal by Amphibian Man
After Hours: Tripping the Rift
Faust, Tom, and I explore the depths of the Palladium Megaverse by examining The Best of the Rifter magazine and Rifts: Vampire Kingdoms. Also, Faust shares some important news.
Song: We are Destroyers and Remember Me by Roburg
WoD The Heck: Wraith the Oblivion
Shaun and I act as Virgil to Faust’s Dante as we descend into the Tempest that is Wraith the Oblivion. Spectres, the Hierarchy and occasional Neverborn Malfean are just a few of the hazards we’ll face in our journey to the dark heart of the Labyrinth.
After Hours: Kill the Bean, Drink His Blood
In this review filled episode, we go over FOUR whole books:
- Hellsgate, a Dark Conspiracy adventure for astronauts, psychics, and cyborg escapees.
- Broncosaurus Rex: Cretasus Adventure Guide, where Confederates enslave and eat intelligent dinosaurs.
- Dawn of DNA: A Villains and Vigilantes adventure involving a sperm bank robbery.
- Spelljammer: Concordance of Arcane Space – learn about how incredibly flammable outer space is in D&D.
We also discuss how movies are really other movies, like how Road House is really a retelling of the Wicker Man. Sean Bean is actually a character trapped in Stay Tuned, which explains why he gets killed so often.
WoD The Heck: Episode 8 – Werewolf the Apocalypse
Special guest Tom joins us as we discuss the furriest of all oWoD games, Werewolf the Apocalypse. Between tribes, auspices, breeds, the Triat, and the Umbra, there’s more than enough special snowflakes for everyone! It’s time to fight Captain Planet villains for Gaia 😀
Song: Kill Everything by the Werewolves.
After Hours: The Simulation of the Rescue of Oliver North
Special guest Jason from the Armitage Files campaign at Tabletop Tales gives us an expert analysis on Phoenix Command! We also talk about wargame zines from 1974 and 1976 and an odd little game called Rescue Ollie North.
WoD The Heck: Demon the Fallen
Demon the Fallen was one of the last games in the Old World of Darkness and boy is it a game. Play a fallen angel returned to earth and do…things? First read 80 pages of in-game fiction to get a sense of the very detailed history of the setting that totally contradicts a lot of the other games in the Old World of Darkness, then we can talk.
Also read this promo comic actually produced by White Wolf to promote the game.
After Hours: The After School Special
Aaron, Caleb, Faust, and I get through the finale of the Future King and then talk about school in various RPG settings, like Dungeon Crawl Classics and Shadowrun. Finally, we give reports on various creatures using sheets from the AD&D monstrous compendium. Now we’re off to Gen Con!
After Hours: The Road to Rio and Terry the Mutazoid
In this episode, we talk about potential games to make about Rio Olympics, plus part 2 of the Future King review, a review of Glory Hole Dwarven Mine from Judge’s Guild, and Tom brings in Mutazoids. We create a PC, Terry.
Song: IBM Lotus Night by Lindsheaven Virtual Plaza
Click here to download the episode.