We recently concluded the Jovian Republic chapter of the Duality campaign. I wrote up some quick rules to handle the coup, which I have attached as a PDF. The URL goes to the AP episode in question. I thought you guys might enjoy seeing what I had in mind.
Thad stopped by Springfield for a visit so he guest stars in this episode of After Hours! We review Rifter #13, Palladium’s own magazine about their games. We also talk about headcanon, which is the idea of making your story behind a fictional story – like the cop wizards of Payday 2.
I wrote this in December 2009 for reasons I don’t really remember. I know I was listening to the album of the same name, so that’s probably why I named it so. Anyway, maybe I could run this when Feng Shui 2 comes out?
So in Duality, I had an idea for players to randomly roll their gear when they awoke on the exoplanet Minerva 4 without any memory of how they got there. Instead of making it a pure crapshoot, I allowed them to spend character points to get access to a better table of random gear. This is what I came up with. You can hear the results in Duality.