We have finally descended into the lowest pits of Hell! Caleb, Noah, Rob, and I will guide you through the last two books of Inferno, covering the sixth through ninth circles of Hell, plus the final escape! What weirdness will this cover? Quite a bit between all the MANY descriptions of room inventories and random encounter tables.
Paul Elkmann returned to Hell after a 34 year sabbatical. Noah, Caleb, and Rob come with me to descend once again. Find out what the new version of Inferno holds for adventurers. From Styx mushrooms to the Tree of Good and Evil, there are a lot of new ways to TPK unwary parties. We slog through the diseases and marshlands of the netherworld for your entertainment!
If you like this episode and want us to finish the series PLEASE COMMENT AND LET US KNOW!
Caleb, Rob, and Noah and I have delved back into hell for your entertainment! Picking up where we left off, we go through circles two through four, looking at more weird magic items, random encounters, and hell cake math.
We’re going to Hell! Judge’s Guild put out a module called Inferno in 1980, ostensibly based on Dante’s Divine Comedy. It’s a LOT. Caleb, Rob Stith (from the Orpheus Protocol) and Noah all followed me into this devilish scenario. We have so much to talk about that we are going to make a mini series of this journey as we could only get about halfway through the original module in this episode. There’s also a 2014 remake of the scenario that completes the entire 9 circles of Hell!
Caleb and I discuss traps, particularly ones from Grimtooth’s Traps Too. Why do dungeons in fantasy RPGs often have so many and so impractical traps? The implications of obsessive trap builders are fascinating. We also review many of the traps from the book.
Caleb is often memorable in the games he plays in and Patsy has chosen some of Caleb’s best scenes here!
Top row, left to right:
- James Arnold, Southern dilettante, asking for a weapon upgrade in Midnight Sub Rosa;
- Haru Kanno of Tribes Of Tokyo, outlining the infamous OPERATION BLACK DOLPHIN;
- Paranoid dream-traveller Omri guest starring in Masks Of Nyarlathotep;
- Trey from Gate 9, refusing the Call To Adventure;
- Gaspar DeCena of Cottonwood, fighting corruption with corruption.
Bottom row, left to right:
- In Lord Of The Peaks, the expedition is nearly doomed by the terrible luck of their demolitions expert;
- Half-off of Fallen Flag walks out into the wastes one last time with a head full of ghosts and a belt full of grenades;
- Operation Opal Elk comes to a fiery end as the agents fail to store their nail bombs sufficiently far away from their flamethrower.
Art by Patsy McDowell
In 1997, John Woo, Nicolas Cage, and John Travolta created a unique cinematic experience called Face/Off. It’s on Netflix and we haven’t done a Nic Cage movie yet, so I thought we should dive into it. A full roundtable of Aaron, Bridget, Richard, Caleb, and I discuss how to gameify some of the elements in the movie. The games we come up with may surprise you!
Sci-fi films can be about big ideas, but sometimes that isn’t enough. Infini tries to be about some big ideas but the execution leaves much to be desired. Bridget, Caleb, Fae, Thad, and I discuss the movie and our ideas for mining gaming fodder out of it. Things like random tables for doing stupid things in space, to mini games about pretending to be human even when you’re secretly a goo alien!
Chronicles of the Ghostly Tribe is a weird movie. It is ostensibly a Chinese summer blockbuster sci-fi action movie, but it’s more like 3 or 4 movies in one. There’s aliens, kaiju, the Chinese Red Army’s secret archeological unit, an Elvis impersonator who sings about Genghis Khan, dramatic shifts in tone, and undead werewolves (I think).
The Razing of Redshore, an adventure in Dungeon #92
Time and Time Again
Street Fighter: Contenders
Song: Dungeons and Flagons by Magma Action