You asked for it, you wanted it, now behold the weirdness that is Rifts: Africa! The Four Horsemen of the Apocalypse are here to wreck shit and they have the rowboating skills to prove it. Shaun, Faust, and I dissect the strangeness of this book in far too excruciating detail. Enjoy and thanks for supporting the RPPR Patreon!
Shaun is back, just in time to help me guide Faust through the Wild Wild West of Rifts, complete with giant spider robots and racism. Yes, the New West has lots more character classes, guns, and poorly developed plot hooks. But there’s also new mechanics for rodeos! And a traveling medicine show! Plus cactus people and useless character classes!
Pictured above: A Wilk’s laser pistol, err a Sega Genesis Zapper.
Did you know some people try to hypnotize themselves into believing they are ponies from My Little Pony? Well, I’m not going to link it. But it’s terrible and real. Aaron, Tom, Shaun, and I discuss better things those people should try to hypnotize themselves into being. We also review the following books:
- Secrets of Shadowaloo
- Time After Time (Part 2 of Aaron’s ongoing review)
- Amazing Engine and For Fairy, Queen, and Country
- Citadel of Fire
Song: Guile Theme
Most RPGs are terrible at information design. Sections are split up for no discernible reason, key elements are hidden away in blocks of text, and indexes are non-existent or terrible. We went over 3 books to analyze why they are so bad and why game designers would do this:
Rifts Adventure Sourcebook 2: Chi-Town ‘Burbs: Firetown & the Tolkeen Crisis is an odd duck. It focuses on providing plot hooks for running adventures in a sprawling city in the shadow of the Coalition States. It also features a fully fleshed out team of adventurers out for revenge against the CS. Six fully written up adventurers with personalities and back stories who aren’t just punching bags or mary sues. It’s weird, I know. Shaun and I discuss what kind of TV show would best suit these characters.
Looks like we’ve already covered Vampire Kingdoms in After Hours, so Faust picked Warlords of Russia to explore. What’s in post-apocalyptic Russia? Medieval peasants and combat cyborgs. Oh and hordes of monsters. And as many Russian stereotypes you can shake a bear at.
Two RPPR fans and fellow podcasters, Noah and Jeb visited us a few weeks back and they brought gifts. Namely, a stack of old RPGs and Dragon magazines. Aaron, Shaun, I, and our two guests sampled a bit from these new additions to the After Hours library. It’s an eclectic mixture, to say the least.
Be sure to check out Maple Syrup, Blood Money , Noah’s podcast on Riverdale!
In the post-apocalyptic hellscape that is Rifts England, skyscraper sized trees are very insecure about their popularity. That’s why they bribe their friends with magic leaves, sticks, and bark. Also, King Arr’thuu (yes that is his name) wields Caliber-X to protect New Camelot from evil forces. Little does he know his girlfriend, Guinvere, is actually an alien intelligence. Well, part of one. A fragment, really. Like Mrrlyn. It’s complicated.
Atlantis is too big of a book to cover in just one episode, so Faust, Shaun, and I delve into it again! We cover everything tattoo magic to bio-wizardry. Atlantis is basically the interdimensional super mall of evil, so there’s a lot of crazy stuff to buy. It’s the ultimate murderhobo shopping list.
After the release of the Bright teaser trailer, it has become clear to us that Netflix is buying whatever geeky/RPG material they can find. So I convened a round table of the RPPR cast (Caleb, Dan, Tom, and Shaun) to figure out some of the best pitches we could share with Netflix. Find out the secret behind the crying child in a barrel!
Titles reviewed or mentioned:
- Rolemaster: Castles and Ruins
- Warmachine: The Quasi-Historical Retro Sci-Fi RPG
- WWE: Know Your Role d20 RPG
- Chrome Book 4
- Cyberspace: Death Game 2090
- Arcana Evolved