In 1997, John Woo, Nicolas Cage, and John Travolta created a unique cinematic experience called Face/Off. It’s on Netflix and we haven’t done a Nic Cage movie yet, so I thought we should dive into it. A full roundtable of Aaron, Bridget, Richard, Caleb, and I discuss how to gameify some of the elements in the movie. The games we come up with may surprise you!
The 2008 movie version of Speed Racer is a trip and a favorite of many of our cast members. Bridget, Noah, Richard, Thad, and I discuss how the overly-saturated visual chaos and splendor of this movie can be translated into gaming fodder. From civilization building games that explore the cost of building the tracks used in the movie, to using slot cars in a RPG, we have it all!
Netflix released Reboot: The Guardian Code, a new series based on the cult classic 90s CGI cartoon. Renee, Noah, Aaron, and I talk about the new series and how to gameify it. Who needs acting when you can just randomly pick your emotions?
Everyone is excited about the great crossover event happening in a major fictional universe. Of course, I’m talking about the Supernatural/Scooby Doo crossover. I heard something about some crossover movie but who cares about that?
Anyway, Shaun, Tom, and I got together to make our crossover RPG characters. We used random character creation tables from different games to generate our team – from Maid to Beyond the Supernatural.
Sci-fi films can be about big ideas, but sometimes that isn’t enough. Infini tries to be about some big ideas but the execution leaves much to be desired. Bridget, Caleb, Fae, Thad, and I discuss the movie and our ideas for mining gaming fodder out of it. Things like random tables for doing stupid things in space, to mini games about pretending to be human even when you’re secretly a goo alien!
A lot of RPGs talk about the ecology of dungeons, but what does that really mean? In this episode, we got special guest Jeff Barber of Biohazard Games to discuss this topic, plus some more reviews!
Temple of Blood: a 3E D&D module
Gramercy Island: Tom discusses some of the odder characters within it.
Song: On the Run by Quine
Gantz is a hyper violent sci-fi battle royale series popular in Japan. It started as a manga, became an anime, then two live action movies, and now a CGI movie. Gantz: O adapts a story arc deep in the story, appearing over halfway through the main plot. Bridget, Fae, Thad, Richard, and I discuss what we thought of the movie and how it could be turned into a game.
I experienced several new means of transportation in my recent vacation, including tuk-tuks and catamarans. It made me wonder what vehicles in RPGs would work best in the real world? Aaron, Shaun, Tom, and I discuss some options. We also review:
- Time and Time Again: (again)
- Renegade Dreams: A module for Spacetime, a weird cyberpunk RPG.
- Sweet Wall of Death: A third party module for AD&D that involves giant bees.
In our first episode, Tom, Aaron, Shaun, and special guest Thad examine one of Steven Seagal’s more recent efforts: Force of Execution. It’s about, uh, crime? It’s on Netflix, if you dare want to watch it.
If you are missing Wod The Heck, I recently wrote a blog post about why we are switching shows.