In 1997, John Woo, Nicolas Cage, and John Travolta created a unique cinematic experience called Face/Off. It’s on Netflix and we haven’t done a Nic Cage movie yet, so I thought we should dive into it. A full roundtable of Aaron, Bridget, Richard, Caleb, and I discuss how to gameify some of the elements in the movie. The games we come up with may surprise you!
Netflix released Reboot: The Guardian Code, a new series based on the cult classic 90s CGI cartoon. Renee, Noah, Aaron, and I talk about the new series and how to gameify it. Who needs acting when you can just randomly pick your emotions?
A lot of RPGs talk about the ecology of dungeons, but what does that really mean? In this episode, we got special guest Jeff Barber of Biohazard Games to discuss this topic, plus some more reviews!
Temple of Blood: a 3E D&D module
Gramercy Island: Tom discusses some of the odder characters within it.
Song: On the Run by Quine
I experienced several new means of transportation in my recent vacation, including tuk-tuks and catamarans. It made me wonder what vehicles in RPGs would work best in the real world? Aaron, Shaun, Tom, and I discuss some options. We also review:
- Time and Time Again: (again)
- Renegade Dreams: A module for Spacetime, a weird cyberpunk RPG.
- Sweet Wall of Death: A third party module for AD&D that involves giant bees.
In our first episode, Tom, Aaron, Shaun, and special guest Thad examine one of Steven Seagal’s more recent efforts: Force of Execution. It’s about, uh, crime? It’s on Netflix, if you dare want to watch it.
If you are missing Wod The Heck, I recently wrote a blog post about why we are switching shows.
A comic series about evil Next Generation Star Trek has come to my attention so we spend most of this episode dissecting it and how this can be applied to RPGs. Sleeveless swole Picard steals the Enterprise so he can go murder Klingons. In other words, he’s a murderhobo.
Shaun also reviews an adventure from Dungeon Nov/Dec 2000 about a unicorn missing its horn.
Did you know some people try to hypnotize themselves into believing they are ponies from My Little Pony? Well, I’m not going to link it. But it’s terrible and real. Aaron, Tom, Shaun, and I discuss better things those people should try to hypnotize themselves into being. We also review the following books:
- Secrets of Shadowaloo
- Time After Time (Part 2 of Aaron’s ongoing review)
- Amazing Engine and For Fairy, Queen, and Country
- Citadel of Fire
Song: Guile Theme
The Razing of Redshore, an adventure in Dungeon #92
Time and Time Again
Street Fighter: Contenders
Song: Dungeons and Flagons by Magma Action
Most RPGs are terrible at information design. Sections are split up for no discernible reason, key elements are hidden away in blocks of text, and indexes are non-existent or terrible. We went over 3 books to analyze why they are so bad and why game designers would do this:
Two RPPR fans and fellow podcasters, Noah and Jeb visited us a few weeks back and they brought gifts. Namely, a stack of old RPGs and Dragon magazines. Aaron, Shaun, I, and our two guests sampled a bit from these new additions to the After Hours library. It’s an eclectic mixture, to say the least.
Be sure to check out Maple Syrup, Blood Money , Noah’s podcast on Riverdale!