Tag Archive for tom

After Hours: Kill Team Six

If you had to lead a squad of soldiers in the Warhammer 40k universe, who would they be and what is their mission? That’s the question I put to Aaron, Tom, and Shaun. I also reviewed two fine books:

  • Spies of Lightelf: A Judge’s Guild supplement for The WIlderlands campaign setting. A kingdom of gnomes, infested with spies, and random plant encounter tables.
  • Night of the Shark: An AD&D adventure about sharks and shark men and a monstrous entity called the Apodalypse, even though it’s shark based and that name makes no sense.

Song: Dysfunction by  GAMESHARK™

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After Hours: Crossover Chaos

Everyone is excited about the great crossover event happening in a major fictional universe. Of course, I’m talking about the Supernatural/Scooby Doo crossover. I heard something about some crossover movie but who cares about that?

Anyway, Shaun, Tom, and I got together to make our crossover RPG characters. We used random character creation tables from different games to generate our team – from Maid to Beyond the Supernatural.

Song: Dockyard by Bones the Beat Head.

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After Hours: Overland Travel Fails

I experienced several new means of transportation in my recent vacation, including tuk-tuks and catamarans. It made me wonder what vehicles in RPGs would work best in the real world? Aaron, Shaun, Tom, and I discuss some options. We also review:

  • Time and Time Again: (again)
  • Renegade Dreams: A module for Spacetime, a weird cyberpunk RPG.
  • Sweet Wall of Death: A third party module for AD&D that involves giant bees.

Song: Eulogy-lookup by Sl.drft.

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After Hours: Accute Pony-osis of the Liver

Did you know some people try to hypnotize themselves into believing they are ponies from My Little Pony? Well, I’m not going to link it. But it’s terrible and real. Aaron, Tom, Shaun, and I discuss better things those people should try to hypnotize themselves into being. We also review the following books:

  • Secrets of Shadowaloo
  • Time After Time (Part 2 of Aaron’s ongoing review)
  • Amazing Engine and For Fairy, Queen, and Country
  • Citadel of Fire

Song: Guile Theme

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After Hours: Fates Worse Than Bad Design

Most RPGs are terrible at information design. Sections are split up for no discernible reason, key elements are hidden away in blocks of text, and indexes are non-existent or terrible. We went over 3 books to analyze why they are so bad and why game designers would do this:

The Convert by Frank Mentzer

Fates Worse Than Death by Brian St. Claire King

Street Fighter Player’s Guide by Andrew Lucas

Song: Nod if You Can Hear Me by HOME

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After Hours: Soul in a Box

After watching the first episode of American Gods, I wondered what other gods could be lurking in America. Caleb, Tom, and I discuss that and I review a very complex 3E module from Necromancer Games called Chaos Rising. It’s about a quest to retrieve an amulet that houses the soul of the Faceless Lord. In order to get it, the heroes must find and carry a 500 pound platinum anvil that radiates anti-magic through 2 nested demi planes. Then it gets weird. Tom also reviews After The Bomb: England.

Song: Boss Battle by Case Portman.

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