- Spies of Lightelf: A Judge’s Guild supplement for The WIlderlands campaign setting. A kingdom of gnomes, infested with spies, and random plant encounter tables.
- Night of the Shark: An AD&D adventure about sharks and shark men and a monstrous entity called the Apodalypse, even though it’s shark based and that name makes no sense.
Everyone is excited about the great crossover event happening in a major fictional universe. Of course, I’m talking about the Supernatural/Scooby Doo crossover. I heard something about some crossover movie but who cares about that?
Anyway, Shaun, Tom, and I got together to make our crossover RPG characters. We used random character creation tables from different games to generate our team – from Maid to Beyond the Supernatural.
A lot of RPGs talk about the ecology of dungeons, but what does that really mean? In this episode, we got special guest Jeff Barber of Biohazard Games to discuss this topic, plus some more reviews!
Temple of Blood: a 3E D&D module
Gramercy Island: Tom discusses some of the odder characters within it.
Song: On the Run by Quine
I experienced several new means of transportation in my recent vacation, including tuk-tuks and catamarans. It made me wonder what vehicles in RPGs would work best in the real world? Aaron, Shaun, Tom, and I discuss some options. We also review:
- Time and Time Again: (again)
- Renegade Dreams: A module for Spacetime, a weird cyberpunk RPG.
- Sweet Wall of Death: A third party module for AD&D that involves giant bees.
In our first episode, Tom, Aaron, Shaun, and special guest Thad examine one of Steven Seagal’s more recent efforts: Force of Execution. It’s about, uh, crime? It’s on Netflix, if you dare want to watch it.
If you are missing Wod The Heck, I recently wrote a blog post about why we are switching shows.
Did you know some people try to hypnotize themselves into believing they are ponies from My Little Pony? Well, I’m not going to link it. But it’s terrible and real. Aaron, Tom, Shaun, and I discuss better things those people should try to hypnotize themselves into being. We also review the following books:
- Secrets of Shadowaloo
- Time After Time (Part 2 of Aaron’s ongoing review)
- Amazing Engine and For Fairy, Queen, and Country
- Citadel of Fire
Song: Guile Theme
The Razing of Redshore, an adventure in Dungeon #92
Time and Time Again
Street Fighter: Contenders
Song: Dungeons and Flagons by Magma Action
Special guest Tom and I take Faust on a tour of the universe’s grossest planet: Wormwood. It’s made of meat and suffers from a nasty case of demon invasion. But maybe the humans, armed with booger swords and giant robots, can stop the invasion.
Most RPGs are terrible at information design. Sections are split up for no discernible reason, key elements are hidden away in blocks of text, and indexes are non-existent or terrible. We went over 3 books to analyze why they are so bad and why game designers would do this:
After watching the first episode of American Gods, I wondered what other gods could be lurking in America. Caleb, Tom, and I discuss that and I review a very complex 3E module from Necromancer Games called Chaos Rising. It’s about a quest to retrieve an amulet that houses the soul of the Faceless Lord. In order to get it, the heroes must find and carry a 500 pound platinum anvil that radiates anti-magic through 2 nested demi planes. Then it gets weird. Tom also reviews After The Bomb: England.