Category: After Hours

After Hours: Ninjas and Superspies – Part 2

It’s not all dim mak and ninjas in this RPG. The superspy sections have their own set of weirdness. Bridget, Noah, and I dive into skills, cybernetics, agencies, super vehicles, and gear in this episode. Find out what parts of the game were clearly lifted from other Palladium games. What’s the dumbest cybernetic implant? All this and more in part 2

After Hours: Ninjas and Superspies Part 1

We’re back! There’s one Palladium RPG we’ve barely mentioned and it’s now time to dissect it. Ninjas and Superspies is a bizarre mix of high tech espionage and martial art mysticism. It supposedly contains 41 unique martial art forms but as Baz, Rob, and I discover, it’s a bit weirder than that.

After Hours: Gammarauders

We’re celebrating the release of Godzilla vs Kong with a kaiju-themed board game from TSR! Gammrauders was a sci-fi war game about giant animal cyborgs (bioborgs) who fight for control of the post-apocalyptic wasteland. Aaron, Noah, Rob, and I talk about the game’s setting, mechanics, and more importantly, how should this game be rebooted? From dating sims to miniature-based skirmish games, there are quite a few ways to remake Gammarauders.

Aaron on Twitter
Noah on Twitter
Rob on Twitter

Click here to download the episode.

After Hours: Inferno – Journey Through Malebolge Book Two and Three

We have finally descended into the lowest pits of Hell! Caleb, Noah, Rob, and I will guide you through the last two books of Inferno, covering the sixth through ninth circles of Hell, plus the final escape! What weirdness will this cover? Quite a bit between all the MANY descriptions of room inventories and random encounter tables.

If you liked this episode, be sure to check out The Mixed Six
The Orpheus Protocol
Thinking Too Hard About Anime

Song: Into Hell by Makeup and Vanity Set

Download the episode here.

After Hours: Inferno – Journey Through Malebolge Book One

Paul Elkmann returned to Hell after a 34 year sabbatical. Noah, Caleb, and Rob come with me to descend once again. Find out what the new version of Inferno holds for adventurers. From Styx mushrooms to the Tree of Good and Evil, there are a lot of new ways to TPK unwary parties. We slog through the diseases and marshlands of the netherworld for your entertainment!

If you like this episode and want us to finish the series PLEASE COMMENT AND LET US KNOW!

If you liked this episode, be sure to check out The Mixed Six
The Orpheus Protocol
Thinking Too Hard About Anime

Song: 4th by Gost

Download the episode here.

After Hours: Judge’s Guild: Inferno – Part 1

We’re going to Hell! Judge’s Guild put out a module called Inferno in 1980, ostensibly based on Dante’s Divine Comedy. It’s a LOT. Caleb, Rob Stith (from the Orpheus Protocol) and Noah all followed me into this devilish scenario. We have so much to talk about that we are going to make a mini series of this journey as we could only get about halfway through the original module in this episode. There’s also a 2014 remake of the scenario that completes the entire 9 circles of Hell!

If you liked this episode, be sure to check out The Mixed Six
The Orpheus Protocol
Thinking Too Hard About Anime

Song: Lake of Fire by Gost

Click here to download the episode.

After Hours: Left Behind and d20 Modern Rapture The Second Coming

I recently found a copy of Rapture: The Second Coming, a d20 modern setting book and realized we had to talk about it here. But in order to understand this…unique setting, some of the RPPR cast (Caleb, Aaron, and Birk) and I watched the Left Behind movies. What is the Rapture? You can learn the theological background to this belief system with a 2 hour documentary on Youtube from Renegade Cuts or you can just listen to us dig through a weird book made in the height of the d20 shovelware era.

After Hours: Just Mall Ninja Things

A discussion of tactical blowguns during a Blades in the Dark game got me thinking about mall ninjas. A mall ninja is a person who loves ‘tactical’ gear, weird knives and useless accessories for firearms. I got Birk, Noah, and Baz together to look through some Shadowrun and Cyberpunk source books to find the equipment most suitable for mall ninjas in our world.

After Hours: Dark Conspiracy – Nightsiders the Musical!

After seeing Hamilton, I’ve realized that RPGs have yet to conquer the musical. I assembled some musical experts (Michelle, Aaron, and David) to discuss turning a RPG scenario into a musical. I picked Nightsiders, an adventure from Dark Conspiracy because it has zombies and it’s been a while since we’ve looked at Dark Conspiracy.