After Hours

After Hours: Overland Travel Fails

I experienced several new means of transportation in my recent vacation, including tuk-tuks and catamarans. It made me wonder what vehicles in RPGs would work best in the real world? Aaron, Shaun, Tom, and I discuss some options. We also review:

  • Time and Time Again: (again)
  • Renegade Dreams: A module for Spacetime, a weird cyberpunk RPG.
  • Sweet Wall of Death: A third party module for AD&D that involves giant bees.

Song: Eulogy-lookup by Sl.drft.

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After Hours: Wilderlands Vacation Special – Part 1

The Wilderlands of High Fantasy is billed as the most detailed fantasy setting ever written. I own the boxed set, which contains 2 books (over 500 pages altogether) and 9 double-sided maps, depicting 18 regions. Each map has a hex grid and each hex is numbered. The books largely consists of descriptions of various hexes in each region.

Wouldn’t it be amazing to have a vacation in the Wilderlands? There’s so much here I couldn’t do it in one episode. This month, we will have THREE FULL episodes of After Hours to cover this boxed set. In part 1, Aaron, Jason, and Shaun describe potential vacations in chapter 11, 3, and 5 respectively.

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Song: Traveling by Lindsay Lang

After Hours: Accute Pony-osis of the Liver

Did you know some people try to hypnotize themselves into believing they are ponies from My Little Pony? Well, I’m not going to link it. But it’s terrible and real. Aaron, Tom, Shaun, and I discuss better things those people should try to hypnotize themselves into being. We also review the following books:

  • Secrets of Shadowaloo
  • Time After Time (Part 2 of Aaron’s ongoing review)
  • Amazing Engine and For Fairy, Queen, and Country
  • Citadel of Fire

Song: Guile Theme

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After Hours: Fates Worse Than Bad Design

Most RPGs are terrible at information design. Sections are split up for no discernible reason, key elements are hidden away in blocks of text, and indexes are non-existent or terrible. We went over 3 books to analyze why they are so bad and why game designers would do this:

The Convert by Frank Mentzer

Fates Worse Than Death by Brian St. Claire King

Street Fighter Player’s Guide by Andrew Lucas

Song: Nod if You Can Hear Me by HOME

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After Hours: Desert Sun (featuring Adam Scott Glancy)

Desert Sun is an adventure for the Delta Force RPG, a mid 80s military-focused game. When I went to Seattle last week, I consulted with Adam Scott Glancy about the book’s accuracy. It turns out that some things about the scenario don’t make a whole lot of sense.

If you liked this episode, consider pre-ordering Delta Green (if you haven’t already).

Song: Libya by Surprise Party Go Home

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