Adam Scott Glancy at Pagan Publishing was kind enough to review several liquors for us at Gen Con 2018. In the style of the Mixed Six, he used a 5 point scale, using WW1 firearms as the basis. Learn a bit about the history of firearms and find out how good Taiwan is at making whisky!
Initiative systems in miniatures war games: the most controversial topic in all of gaming or of all time? Aaron, Shaun, and I discuss the initiative systems of various war games, from Konflikt 47, to Warhammer 40k. I also got a few of the new Warhammer books, so we make fun of the naming system in Death Tome Flesh Eaters Court, which is already a pretty silly name.
Everyone is excited about the great crossover event happening in a major fictional universe. Of course, I’m talking about the Supernatural/Scooby Doo crossover. I heard something about some crossover movie but who cares about that?
Anyway, Shaun, Tom, and I got together to make our crossover RPG characters. We used random character creation tables from different games to generate our team – from Maid to Beyond the Supernatural.
A lot of RPGs talk about the ecology of dungeons, but what does that really mean? In this episode, we got special guest Jeff Barber of Biohazard Games to discuss this topic, plus some more reviews!
Temple of Blood: a 3E D&D module
Gramercy Island: Tom discusses some of the odder characters within it.
Song: On the Run by Quine
I experienced several new means of transportation in my recent vacation, including tuk-tuks and catamarans. It made me wonder what vehicles in RPGs would work best in the real world? Aaron, Shaun, Tom, and I discuss some options. We also review:
- Time and Time Again: (again)
- Renegade Dreams: A module for Spacetime, a weird cyberpunk RPG.
- Sweet Wall of Death: A third party module for AD&D that involves giant bees.
The Wilderlands of High Fantasy is billed as the most detailed fantasy setting ever written. I own the boxed set, which contains 2 books (over 500 pages altogether) and 9 double-sided maps, depicting 18 regions. Each map has a hex grid and each hex is numbered. The books largely consists of descriptions of various hexes in each region.
Wouldn’t it be amazing to have a vacation in the Wilderlands? There’s so much here I couldn’t do it in one episode. This month, we will have THREE FULL episodes of After Hours to cover this boxed set. In part 1, Aaron, Jason, and Shaun describe potential vacations in chapter 11, 3, and 5 respectively.
A comic series about evil Next Generation Star Trek has come to my attention so we spend most of this episode dissecting it and how this can be applied to RPGs. Sleeveless swole Picard steals the Enterprise so he can go murder Klingons. In other words, he’s a murderhobo.
Shaun also reviews an adventure from Dungeon Nov/Dec 2000 about a unicorn missing its horn.