Most RPGs are terrible at information design. Sections are split up for no discernible reason, key elements are hidden away in blocks of text, and indexes are non-existent or terrible. We went over 3 books to analyze why they are so bad and why game designers would do this:
When I visited Seattle and Tacoma last month, I hung out with Faust from Thrilling Intent so I could show her the adventure book she chose. After getting over her disbelief that it existed, we discussed how we could turn Revenge Sqaud Ragnarok into a sitcom. I think we did a pretty good job! Hollywood, GET AT US
Desert Sun is an adventure for the Delta Force RPG, a mid 80s military-focused game. When I went to Seattle last week, I consulted with Adam Scott Glancy about the book’s accuracy. It turns out that some things about the scenario don’t make a whole lot of sense.
If you liked this episode, consider pre-ordering Delta Green (if you haven’t already).
Rifts Adventure Sourcebook 2: Chi-Town ‘Burbs: Firetown & the Tolkeen Crisis is an odd duck. It focuses on providing plot hooks for running adventures in a sprawling city in the shadow of the Coalition States. It also features a fully fleshed out team of adventurers out for revenge against the CS. Six fully written up adventurers with personalities and back stories who aren’t just punching bags or mary sues. It’s weird, I know. Shaun and I discuss what kind of TV show would best suit these characters.